![]() ![]() Option but I want the buffer so we'll stick with EN 6.ĬH 6 gives access to a party with 3 companions, potentially 4 or even 5 with various boosts available, and there are a lot of dialogue options that require CH 6-7. Sacrificing 4 points here would be a valid Get 3 HP per level, as opposed to 5 with EN 6, although there are perks available from level 12 that can help remedy this. Obviously in an ironman run, hit points are important, but we have to pay a lot of stat points for them. In emergencies it can be boosted with mentats.ĮN 6 gives us hit points and perk access. High sequence is an important part of running away from dangerous encounters, and ranged accuracy is very important. PE 7 gives us decent sequence (the priority order in which actors take turns in combat) and modifiers to ranged combat. Anything heavier can be handled with the strength bonuses available later in the game.Ħ is superfluous and 4 would give annoying penalties for most of the game, so 5 it is. ST 5 is enough to handle every weapon we will need to in the early game. The traits picked here gives this build a lot of SPECIAL points to go around, but let's take an look at the specific selections. Code: From here on out, all gameplay commentary (as opposed to storytelling) will be put in code boxes. ![]()
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