![]() What Makes the LOGO Programming Language Special? The UCBLOGO version from the University of California, Berkeley is the most robust. There are 197 variations of the LOGO language. Originally the LOGO language controlled a small robot turtle tethered to a computer and, in some cases, with a pen attached to draw lines which made shapes and patterns. It is designed to have a low threshold and no ceiling, easy for kids to use as it allows experienced programmers to perform complex explorations and build sophisticated projects. The language is modular, extensible, interactive, and flexible. An object, usually a turtle, might be directed to move forward 20 steps. ![]() Instead of memorizing theory or using complicated programming structures, LOGO users learn programming basics with simple words and directions. The LOGO programming language is designed to help kids learn programming hands on. Together Feurzeig and Papert created the first version of LOGO in 1967. Papert worked with a team from Bolt, Beranek and Newman, led by Wally Feurzeig. ![]() In the 1960s, Seymour Papert, a mathematician who had worked with Jean Piaget, the Swiss psychologist, moved to the United States where he do-founded the MIT Artificial Intelligence Laboratory with Marvin Minsky. ![]() This language, developed in the 1960s, exists solely to introduce children to basic programming concepts and teach programming. ![]()
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